Jorban Twill
Race: Kobold
Role: Traveling Merchant, purveyor of magical and unusual goods
Appearance:
A small kobold carrying an enormous sack stuffed with strange magical trinkets, parts, and artifacts. Sharp-eyed and unusually perceptive. His demeanor shifts from cheerful salesman to eerily distant when under some unknown influence.
Backstory
Twill is a traveling kobold merchant who runs Twill’s Unchartered Bazaar, offering items ranging from useful magical tools to bizarre, unsettling curiosities.
His origins, affiliations, and motivations are unclear. His behavior during this session suggests he may be influenced or partially controlled by an unknown magical force.
Personality & Traits
- Charming, fast-talking, and perceptive
- Opportunistic but not overtly hostile
- Appears neutral toward the party but is unusually quick to pick up on personal details
- Occasionally slips into trance-like states beyond his control
- Sells both practical items and deeply strange, even dangerous ones
- Quick to strike business deals, including information brokering
- Able to communicate telepathically with anyone he can see (observed in Session 13)
Role in the Story
- Acts as a roaming vendor with access to rare or strange magical objects
- Provides the party opportunities for purchases, custom requests, and item upgrades
- Delivered critical plot items (the black stone handed to Harlekk)
- May serve as a source of information—if paid
- Influence over or connection to unknown forces is now a new potential lead
- Nelvax has engaged the Thieves' Guild network to investigate Twill further
- Arrives at the Bastion attempting to climb up toward the second floor
- Offers a paid job—a vault heist to recover the Fang of the First Kobold from an old Tower facility, promising to refund 1,620 gp the party spent
Notable Moments
- Met the party shortly after their escape from the city’s chaos
- Entered a glazed-eye trance, silently retrieved a smooth black stone, and offered it to Harlekk
- Did not respond to questions during the trance; resumed normal behavior afterward with no explanation
- Demonstrated uncanny awareness, surprising perception, and access to dangerous, strange items
Session 13 - Dragged to the Bastion by a guard after being caught climbing the manor’s wall
- Produces a tailored set of items for each party member from his bag
- Telepathically communicates warnings and background about the Tower outpost
- Provides the job and recovery plan for The Tower Vault Heist
- Provides major intel about Voss’s mother, stating she is alive and being held as a “guest” at a Tower outpost
- Warns that artifacts are being transferred to an unknown central location
Items Sold/Offered to the Party
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Voss - Information Contract – Voss paid Twill 5 gp for information on “Elvira” within 24 hours
Session 13 -
Voss - Storm Gauntlets – offered
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Voss - Javelin of Lightning – offered
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Requests / Commissions:
- Bracers (provided)
- Magical ink (provided, but not what Zane wanted)
- A disguise-enhancing hat (provided)
- A greatsword (provided)
- “Something that scares people”
Relationships
- Nelvax – Customer; continues commissioning items and pursuing a Thieves’ Guild inquiry
- Harlekk – Recipient of multiple items, including the mysterious black stone
- Voss – Receives major intel about his mother’s situation and purchases lightning items
- Eldvarr – Indirect recipient of the +1 greatsword supplied through Twill's visit
- The Party – Recurring customers; Twill remains neutral but not necessarily safe
- Faction/Organization: Unknown. No affiliation disclosed; possible ties to mysterious magical forces.